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Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
This is a digital product.
HTML5 Canvas: Native Interactivity and Animation for the Web 2nd Edition is written by Steve Fulton; Jeff Fulton and published by O’Reilly Media. The Digital and eTextbook ISBNs for HTML5 Canvas are 9781449335885, 1449335888 and the print ISBNs are 9781449334987, 1449334989. Additional ISBNs for this eTextbook include 9781449335854, 9781449335878.


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