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Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as “digital natives.” This new breed of learners uses computers on a regular basis, plays video games frequently and is often driven by emotionally-charged material. Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches provides relevant theoretical frameworks and the latest empirical research findings on game-based learning. It is written for professionals, such as students, teachers, developers or managers, who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design.
This is a digital product.
Handbook of Research on Improving Learning and Motivation through Educational Games is written by Patrick Felicia and published by Information Science Reference. The Digital and eTextbook ISBNs for Handbook of Research on Improving Learning and Motivation through Educational Games are 9781609604967, 1609604962 and the print ISBNs are 9781609604950, 1609604954.
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